101 escape games level 144/23/2024 ![]() ![]() The up arrow will add 2 flowers in length and the down arrow will take 1 away. Match the plants to the diagram (the numbers are the number of flowers needed). You can use the 2 watering cans to make the plants grow longer (up arrow) or shorter (down arrow). Next tap the planters to the right of the room to view then and see 6 pots. You will view a piece of paper with a diagram showing numbers and positions. Tap a small white dot on the far right wall behind the large plant with the large leaves. Combine the red bottle with the watering can with the same down arrow. Combine the blue bottle with the watering can that has the same up arrow. Tap to collect 2 watering cans from the ground and then tap to collect a red bottle from the lower right. Tap to collect a blue bottle from the table on the left. Use this number in the keypad to open the door and get its atomic number to work out the sum. Find each element on the table as listed in the formula. Tap the view the periodic table of elements. Tap to view the paper on the bench to the left. Match this order of colours with the numbers in the same colour bowls to get a 4 digit code. Check the torn edges of the 4 pieces of paper in the inventory to determine in which order the would fit together. Tap on the top left board to find a red paper. Tap on the board to the right of the door to collect a blue paper. Tap on the green chair on the right to collect a green paper. Tap below the left table to collect a yellow paper. You can now collect a key from the device. ![]() When you have done it correctly the light for route 1 will come on. drag and trace the route for route 1 on the screen but you need to place the stations at the right points by holding in place until the gree light on the left fills up. Select the route 1 at the top and the colour for route 1 (blue) at the bottom. This has a screen with a grid the same as the city map. Next tap the device on the bench to the right of the door. Tap to view the route map that is on the side of the school bus. If we arrange the numbers above in term of these times passed we have an order for the numbersĮnter the numbers in the right order Show From left to right we can see the first has little time passed, the second has a lot of time passed, the third has a little less time passed and the fourth has all the time gone. On the left are 4 hour glasses, with different amounts of time passed from each. On the right by the bicycle are 4 logs, each log has a different number of lines on it, the lines indicate age. Find the numbers for each of the 5 letters Now tap on the the note in the pocket of the coat on the rack to view it. Tap to select the magnifying glass and then move it around the room to examine each of the coloured books on the shelves. Tap to collect the magnifying glass on the floor. ![]() Rotate the dial to the correct colours in this order to open the safe. The canvas is a clue to ordering the art styles listed in their chronological order. There are 8 words in the matching colours. Tap on the green safe under the sheet on the left. Note the canvas on the right with the lines and 2 coloured points. Set each colour dial to the number indicated in the wires above. Use the key on the padlock of the top electrical box to the right of the door. Inside is a jumble of wires, tap to view this and then trace the wires from the colour terminals at the top to see which number they relate to. Use the screwdriver on the small lower box to the right of the door near the sink. Tap the desk draw to open it and collect a key. Tap on the desk to the left to collect a screwdriver. The pairs are head gear and weapons from different types of warrior / soldier from ancient to modern. You must find and match pairs without making any mistakes to complete the puzzle. When you tap the puzzle all the pieces will be revealed to you for a few seconds and then hidden again. Tap the shelf below the school desk on the right to open a board puzzle. Follow them all to take the ball to the large target point and the door will open. Follow the compass bearings written around the top and bottom of the board but take a note of the compass at the top. Tap on the top left shelf to open a mini game with a board and a compass. This is our guide to rooms 111-120 for 100 Doors Games: Escape from School. ![]()
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